The latter feels too twitchy at low speeds and too prone to understeer at higher ones, and I found myself getting frustrated trying to find the balance.IGN is among the federally registered trademarks of IGN Entertainment, Inc.
Search Loading 0:00 Need for Speed Need for Speed Review The fast and the spurious. Need For Speed 2015 Online Series Coasting BackLoading By Luke Reilly Updated: 24 Nov 2018 7:03 pm Posted: 3 Nov 2015 7:25 am After a year off, Need for Speed see deal Need for Speed - PlayStation 4 19.99 on Best Buy has the series coasting back over familiar turf, resurrecting the spirit of 2003 and 2004s successful Underground games. It is, at least, a more clearly distinct game than the last few NFS instalments were from one another. ![]() However, the single-player component is over too soon, the multiplayer underdelivers, the cut-scene dialogue often had me wincing, and the game is stung by the side-effects of being online-only. Loading We Own the Night It is immediately extremely pretty, though. There are dark and gritty instances where it feels a little like the whole thing has been shot on Michael Manns iPhone, but racing at speed through the soaked streets here (particularly in bumper cam) is really something else. The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt reflecting artificial light from all angles. Need for Speed also sounds nearly as good as it looks; the throaty burble of performance-tuned engines is well-realised and the crackle of exhaust overrun and the ker-chunk of slamming gears is similarly respectable. However, the sudden, jarring transitions from the dead of night, to pre-dawn, and then back to night again are horribly ill-conceived. These transitions seem to be baked into parts of the environment so they can actually happen multiple times over the course of a single race. The cars glisten with beaded water droplets and the streets gleam, a shiny tapestry of mirror-like asphalt. The eclectic roster of cars is only a fraction of whats on offer in, say, Forza Horizon 2, but it has a little something for most gearheads. Garage spots are limited to five but the focus here isnt collecting; its perfecting. I completed most of Need for Speed in a single car, constantly cramming upgrades into it to keep it ahead of the competition. Performance customisation is the basic kind (bolt in everything youre eligible to purchase and your car will go faster) but theres a little more to visual customisation. You can sweep around your car, swap external panels, add flair to fenders, install canards, adjust stance, and more. Theres also a freeform livery editor, which definitely beats having to make do with simple, pre-set designs and wraps. You cant modify everything, though; after I completed the story mode I splurged on a classic Ferrari F40 but was disappointed to discover I could barely do anything to it. I couldnt even change the rims. It seems at odds with the games philosophy. Loading Its still good to have customisation of any sort back in Need for Speed, and with it comes several basic tuning options you can use to alter your cars driving characteristics. The main slider adjusts all settings, nudging your car towards a drift setup or a grip setup, but you can dive deeper and massage certain steering, tyre pressure, and braking power settings individually to fine tune your ride. I much preferred the drift setup for all race types because I found it far easier to get around corners by poising my Focus in a slide via a bootful of throttle and liberal use of opposite lock, rather than navigate the bends with a grip tune.
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