All trademarks are property of their respective owners in the US and other countries.If you believe your item has been removed by mistake, please contact Steam Support.Please see the instructions page for reasons why this item might not work within STAR WARS Empire at War: Gold Pack.
Some games will require you to relaunch them before the item will be downloaded. A FULL VERSION IS COMING OUT SOON WHICH FIX A LOT OF BUGS AND ADD MORE CONTENT, STAY TUNED A FULL VERSION IS COMING OUT SOON WHICH FIX A LOT OF BUGS AND ADD MORE CONTENT, STAY TUNED First, you may have noticed some problems with some mods because of the shaders. Green Screens, textures etc.) Do not exclude the fact that this mod is a part of the minority of mods using shaders, what thus means that youll need to fix this problem. Thats why there are two solutions to reach this problem of textures. Only found this two) Deleting the Shaders folder located in the folder content of the mod. Yes, for certain people, deleting the Shaders folder can lead to a total correction of the bug. Star Wars Empire At War Mod Update Has BeenSteamsteamappsworkshopcontent324701126673817TheCloneWars40DataArt If you dont see a Shaders folder, its normal an update has been made to definitly delete this folder. ![]() Star Wars Empire At War Mod Install The GameYou can also try this guide: CLICK HERE New way to fix the Green Textures problems: Originally posted by neil2891: I have found a solution to the green units that was not in the description Uninstall the game and go into C:Program Files (x86)Steamsteamappscommon and delete the empire at war folder Then reinstall the game and the mods should work The only thing you may also need to do is create the mod path to launch the game in the properties But that worked for me across all the mods where I was having difficulties Hope this helps Many of you met problems with the activation of the mod, For example, once the mod activated from the game, the game closes (and never boosts restart) restart but without the mod. Here also one and good (for me) solution to reach this problem. Im only going to put this way because its the best right now.) Make sure you downloaded the new update, if you dont, please go to Go to: C:Program Files (x86)Steamsteamappsworkshopcontent32470 and delete this folder 1126673817, then re-install the MOD from the workshop and try again the path: STEAMMOD11266738117 The best way for now: Originally posted by Thrawns Revenge: Imperial Civil War creators: If the game doesnt re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including modpath): STEAMMOD1126673817 The path is the right path for this mod, dont worry you can just copypaste this command in the launch options of the game. Originally posted by Yoden Mod uploader: Go to: C:Program Files (x86)Steamsteamappsworkshopcontent324701126673817 Copy the TheCloneWars40 folder Paste it into: C:Program Files (x86)SteamsteamappscommonStar Wars Empire at WarcorruptionMods (you need to create this Mods folder.) Then change your launch options in Steam for Empire at War to: swfoc MODPATHModsTheCloneWars40 I MADE A SCREENSHOTS TUTORIAL, IF YOU DONT UNDERSTAND HOW TO MAKE AN MANUAL INSTALLATION LINK imgur.com. Also, a list of the bugs will be made so the discussion isnt blocked on the same problems. Everytime i try to add the phase 2 troopers i get an SFXevent weapons syntax error. I added the extra sfxevent weapon related lines to clone troopers and the additional weapons like dc17 lines. Is there something im missing I sent you a friend request for further help. ![]() Some geospatial data on this website is provided by geonames.org.
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